Computer graphics - version 7

  • USD
    • RUB
    • USD
    • EUR
Affiliates: 4 $how to earn
i agree with "Terms for Customers"
Sold: 0
Uploaded: 23.01.2014
Content: 40123223844460.rar 3590,81 kB
Loyalty discount! If the total amount of your purchases from the seller Ppman more than:
30 $the discount is3%
15 $the discount is2%
5 $the discount is1%
If you want to know your discount rate, please provide your email:

Product description

Post a common characteristic considered in the course work software packet (s) Computer Graphics (purpose, scope, characteristics and others.) And briefly on the major problems encountered in the construction of computer facilities.

1. Construction of two-dimensional computer geometric bodies
1.1. Describe the overall sequence of the creation of flat computer facilities with an indication of two-dimensional graphics algorithms.
1.2. Describe in detail the construction of a given two-dimensional body.
1.3. A computer drawing of an electrical circuit.

2. Construction of three-dimensional graphics
2.1. Describe the overall sequence of the three-dimensional computing facility including three-dimensional graphics algorithms.
2.2. Describe in detail the construction of the set of three-dimensional body.
2.3. Three-dimensional computer model of computer memory board.

3. Create Computer Animation
3.1. The methods of making animation files.
3.2. Implementation of the method of animation in the selected Covenant (Covenant), computer graphics (advantages and disadvantages of the implementation of the method).
3.3. Describe the steps to create an animation file.

The work done in CorelDraw, 3D Studio Max and Adobe Flash. The work contains a file for each program, a three-dimensional animation and explanatory note.
An explanatory note is made of 42 sheets.

The content of the PP:
1 CONSTRUCTION OF COMPUTER dimensional geometric bodies 6
1.1 Basics of two-dimensional objects in CorelDraw 6
1.2 Establishment of an electrical circuit in CorelDraw 11
2 Three-dimensional graphic objects 15
2.1 Basics of three-dimensional objects in 3D Studio Max 15
2.2 Creating a three-dimensional object 19
3.1 based on feedback kinematki 26
3.2 Principles for creating animations using inverse kinematics in 3D Studio Max 28
3.3 Principles for creating animations using inverse kinematics in Adobe Flash 32
3.4 Creating animations in 3D Studio MAX 35
3.5 Creating animations in Adobe Flash 39

Additional information

Remember that any work needed to be improved to suit your needs!


1 month 3 months 12 months
0 0 0
0 0 0
In order to counter copyright infringement and property rights, we ask you to immediately inform us at the fact of such violations and to provide us with reliable information confirming your copyrights or rights of ownership. Email must contain your contact information (name, phone number, etc.)

This website uses cookies to provide a more effective user experience. See our Cookie policy for details.