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Age of Wonders III - Eternal Lords Expansion @ RU

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Age of Wonders III - Eternal Lords Expansion @ RU Age of Wonders III - Eternal Lords Expansion @ RU Age of Wonders III - Eternal Lords Expansion @ RU Age of Wonders III - Eternal Lords Expansion @ RU Age of Wonders III - Eternal Lords Expansion @ RU Age of Wonders III - Eternal Lords Expansion @ RU

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Eternal Lords is the second largest addition to the famous strategy game Age of Wonders III, released a year ago. It includes races of tigrans and frostlings, as well as a new class - the necromancer. In this addition, the player will act in the world on the verge of disaster. The features of the add-on also include the new race management system. It allows you to use the features of each race so that they correspond to strategic objectives. The development of empire and diplomacy reached a new level. Master the forbidden forces and rule forever!
In addition, the Eternal Lords includes:
Class "necromancer": Legions of the necromancer sweep away everything in their path to create an eternal kingdom and unite all the races of the world after death. The necromancer creates stunning detachments of the undead, such as Bone Pickers — crab-like monsters that devour corpses to grow stronger. Other combat units necromancer calls. These include, for example, banshees, which terrify the souls of living beings. Black magic allows the necromancer to turn urban dwellers into undead, into obedient ghoul servants.
The "Torchbearers", "The Gray Guardians" and "The Ten-Born" specializations: advocates of good, balance and evil, respectively. This makes the mood mechanism deeper and allows players of all classes to better understand the challenges that they face in the new era. Learn the spells calling mighty angels - fighting units of the final part of the game, which embody your element.
Frostling Race: Frostlings are a race of humanoid creatures that appeared in the snowy north. Under the leadership of the ice queens, they often make raids on warmer lands. Frostlings - experienced sailors, warriors and followers of the magic of the cold. With their raids they terrify all the inhabitants of the coast. Frostlings are even more dangerous in their native arctic climate. There they build cities, carving them into glaciers, which they hope will someday cover the whole earth.
Tigran Race: These cat-like creatures inhabit the distant desert. They worship the sun and follow the cycles of day and night, life and death. Their natural interest in black magic and the transition of souls to the afterlife inspired the tigrans to build huge tombs. Tigranes are natural sprinters. In battle, they move faster than members of other races, and their mystics can turn into creepy panthers.

Additional information

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Age of Wonders III - Eternal Lords Expansion @ RU - - >
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