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Minecraft Programming course for 7-12 years
Content: text 43 symbols
Product description
If you conduct a survey among children and ask them what games they like the most, a lot of people will remember Minecraft. In recent years, this most interesting cubic meter has been developing in all directions, including in the educational sphere. As part of the school of programming for children, a course was developed for children aged 7-12 on the basics of Minecraft programming.
You don´t need to have anything else to start training. You only need a computer or laptop with Internet access. During the learning process, the child learns the principles of writing program code and develops algorithmic thinking using the example of creating a robot performer.
In the course "programming Minecraft for 7-12 years", the child will learn:
* Programming basics.
· - Get acquainted with various types of algorithms.
* Improves spatial imagination for working in 3D editors.
· - Learn the basics of electronics.
Additional information
Contents of the course:
Lesson 1 - getting to know the Mod
· Manual control.
· Simple buildings with the help of a turtle drone.
* Movement commands.
Lesson 2-Building a bridge
· Familiarity with the commands for moving and installing blocks.
* Programming the turtle drone.
Lesson 3-Zoo
* Programming using a linear algorithm.
* Step-by-step project creation.
· Introduction to the shift program of the slot.
Lesson 4-Writing letters
* Planning a complex construction.
* Programming using a linear algorithm.
* Debugging the project.
Lesson 5 - the Stairs are lava
* Cyclic algorithm.
* Construction of stairs.
· Using the slot switching command.
Lesson 6-Blow up the village
* Sequential use of cycles.
* Switching slots.
* Debugging the project.
Lesson 7-Spirals
* Familiarity with variables.
· Nested loop.
Lesson 8 - The Terminator
* Attack command.
· Attack in all directions using nested loops and variables.
* Dispersing slugs.
Lesson 9 - the Iron road
· Nested loop.
· The construction of the railway, using materials of the three slots.
Lesson 10-Metro
* Getting to know the dig team.
· The construction of the metro, using nested loops.
* Debugging the project.
Lesson 11-Roller coasters
* Step-by-step creation of a complex project using loops.
* Debugging the project.
Lesson 12-Channel
· Step-by-step project creation.
* Applying cycles.
* Using loops and variables.
* Debugging the project.
Lesson 13 - The Fountain
· Nested loop.
· Use multiple slots.
* Debugging the project.
Lesson 14-Water Park
* Use of variables and nested loops.
Lesson 15-Portals to hell and the edge
* Using variables and nested loops.
· Use multiple slots.
Lesson 16 - The House
· Familiarity with the programs.
· Use nested loops and multiple slots.
Lesson 17-Iron Golems
* Use of variables and nested loops.
· Use multiple slots.
* Using subroutines.
Lesson 18-snowman arena
* Using variables and nested loops.
· Using multiple slots.
* Using subroutines.
Lesson 19-the Great wall
· Familiarity with the terms.
* Determining the number of blocks.
* Use of variables and nested loops.
· Use multiple slots.
* Using subroutines.
Lesson 20-the Great pyramid
· Use of terms.
* Determining the number of blocks.
* Using two variables and three nested loops.
· Use all 16 slots.
Lesson 21-Kamikaze
· Use of terms.
* Determining the type of block ahead.
* Compare blocks.
· BRK exit command.
Lesson 22-Minefield
* Familiarity with random numbers.
· Information output command.
* Using subroutines.
Lesson 23-The Maze
* Applying random numbers, conditions, variables, and subroutines.
Lesson 24-Bridges between mountains
* Familiarity with the "Bye" cycle.
* Applying block definition conditions and commands.
Lesson 25-Minesweeper
* Familiarity with the "Discard" command.
* Applying loops and variables.
Lesson 26-archery Competitions
* Applying loops and switching slots.
* Introduction to fireworks.
Lesson 27-Telegraph
* Familiarity with red dust.
* Applying loops, routines, and slot switching.
Lesson 28-Fireworks
* Familiarity with repeaters.
· Use of fireworks, cycles and red dust.
Lesson 29 - a Neat sapper
* Use the block, loop, and condition check command.
Lesson 30-Night light
* Familiarity with the light sensor and lamp.
* Application of red dust, torch.
* Inverting the signal.
Lesson 31-Machine Gun
* Introduction to the distributor.
* Creating a generator on repeaters.
* Use of red dust, repeaters, and slot switching commands.
Lesson 32-Gun
* Familiarity with the shock wave.
· Application of distributors, red dust, repeaters and buttons.
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