Total War WARHAMMER III – Shadows of Change WIND DLC
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Main features
- Content type Text
- Content description 16 symbols
Additional description
The Shadows of Change pack introduces 3 new Legendary Lords for Tzeentch, Grand Cathay, and Kislev, usable in both the Realm of Chaos and Immortal Empires campaigns.
Inject new Legendary Lords, Heroes, and Units into your games to vastly expand your methods of play on the campaign map and within battles. The Changeling, Yuan Bo, and Mother Ostankya each bring their own unique campaign mechanics to their faction, with goals separate from the Realm of Chaos campaign, and new units to help them pursue victory on their terms.
• 3 new Legendary Lords emerge from the shadows.
• Enact malign schemes and trickery with the Changeling of Tzeentch.
• Establish and execute grand stratagems on a global scale as Yuan Bo of Grand Cathay.
• Conjure powerful hexes and incantations whilst engaging in witchcraft, flipping campaigns on their head as Mother Ostankya of Kislev.
• Scatter magical spells far and wide with the Blue Scribes of Tzeentch; a new Legendary Hero.
• Fight for Kislev with The Golden Knight, the finest warrior from among the ranks of the Druzhina.
• Defending Cathay is the Legendary Hero Saytang the Watcher, the great sentinel from the Mountains of Heaven.
• Expand your roster with 16 additional overall units, and enhance your troops with 9 new Regiments of Renown.
SHADOWS OF CHANGE
TZEENTCH
I make my home in the darkest pits of your soul. In the shadows, I bide my time.
THE CHANGELING
As a mighty Horror of Tzeentch, the Changeling embodies the Changer of Ways’ most deceiving and manipulative tendencies. Able to morph into any legendary character from the noble to the fearsome, the Changeling’s true form has been lost to time. His trickery may even deceive the Dark Gods themselves, able to mirror foes, create false allies, and disrupt empires from within, with only one truth becoming clear long after he’s enacted his handiwork.
The deceiving prankster of the known world, the Changeling of Tzeentch, was here.
As a spellcasting shapeshifter bolstering the Lore of Tzeentch, the Changeling can adopt the form of any lord he faces, making his battle efficiency grow stronger as your enemy tries to do the same. When not fighting directly, he lingers in the shadows, stalking his prey, and waiting for the optimal time to strike.
Trust no one.
SCHEMES AND TRICKERY
The Changeling’s inscrutable and random nature is the perfect recipe for schemes and trickery. For the Changeling, the world is divided into Theatres; segmented regions that contain Schemes, both minor and pivotal. Fuelled by an unending legion of tricksy cultists, to achieve his goals he must first break a Theatre down through smaller, cheekier Schemes by constructing buildings, stealing identities, and instigating tensions amongst otherwise civilized populations, culminating in a Grand Scheme and an epic battle for supremacy, rife with bountiful rewards along the way.
Gold, Grimoires, and Rifts aplenty.
With enough Grand Schemes carried out, the Changeling’s final purpose is within reach: conducting the Ultimate Scheme for campaign victory.
THE BLUE SCRIBES
This troublesome Legendary Hero, the Blue Scribes, ride atop their Disc of Tzeentch, scribbling on parchment as they go, and are capable of spewing all manner of spells across the battlefield by verbalising their scrolls. If only they knew what those words meant...
GRAND CATHAY
Those in other nations may deny it, but all mortals desire control. To be controlled, that is.
YUAN
Inject new Legendary Lords, Heroes, and Units into your games to vastly expand your methods of play on the campaign map and within battles. The Changeling, Yuan Bo, and Mother Ostankya each bring their own unique campaign mechanics to their faction, with goals separate from the Realm of Chaos campaign, and new units to help them pursue victory on their terms.
• 3 new Legendary Lords emerge from the shadows.
• Enact malign schemes and trickery with the Changeling of Tzeentch.
• Establish and execute grand stratagems on a global scale as Yuan Bo of Grand Cathay.
• Conjure powerful hexes and incantations whilst engaging in witchcraft, flipping campaigns on their head as Mother Ostankya of Kislev.
• Scatter magical spells far and wide with the Blue Scribes of Tzeentch; a new Legendary Hero.
• Fight for Kislev with The Golden Knight, the finest warrior from among the ranks of the Druzhina.
• Defending Cathay is the Legendary Hero Saytang the Watcher, the great sentinel from the Mountains of Heaven.
• Expand your roster with 16 additional overall units, and enhance your troops with 9 new Regiments of Renown.
SHADOWS OF CHANGE
TZEENTCH
I make my home in the darkest pits of your soul. In the shadows, I bide my time.
THE CHANGELING
As a mighty Horror of Tzeentch, the Changeling embodies the Changer of Ways’ most deceiving and manipulative tendencies. Able to morph into any legendary character from the noble to the fearsome, the Changeling’s true form has been lost to time. His trickery may even deceive the Dark Gods themselves, able to mirror foes, create false allies, and disrupt empires from within, with only one truth becoming clear long after he’s enacted his handiwork.
The deceiving prankster of the known world, the Changeling of Tzeentch, was here.
As a spellcasting shapeshifter bolstering the Lore of Tzeentch, the Changeling can adopt the form of any lord he faces, making his battle efficiency grow stronger as your enemy tries to do the same. When not fighting directly, he lingers in the shadows, stalking his prey, and waiting for the optimal time to strike.
Trust no one.
SCHEMES AND TRICKERY
The Changeling’s inscrutable and random nature is the perfect recipe for schemes and trickery. For the Changeling, the world is divided into Theatres; segmented regions that contain Schemes, both minor and pivotal. Fuelled by an unending legion of tricksy cultists, to achieve his goals he must first break a Theatre down through smaller, cheekier Schemes by constructing buildings, stealing identities, and instigating tensions amongst otherwise civilized populations, culminating in a Grand Scheme and an epic battle for supremacy, rife with bountiful rewards along the way.
Gold, Grimoires, and Rifts aplenty.
With enough Grand Schemes carried out, the Changeling’s final purpose is within reach: conducting the Ultimate Scheme for campaign victory.
THE BLUE SCRIBES
This troublesome Legendary Hero, the Blue Scribes, ride atop their Disc of Tzeentch, scribbling on parchment as they go, and are capable of spewing all manner of spells across the battlefield by verbalising their scrolls. If only they knew what those words meant...
GRAND CATHAY
Those in other nations may deny it, but all mortals desire control. To be controlled, that is.
YUAN
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