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Release date: June 21, 2011
Age rating: 16
Developer: Black Hand Studio
Publisher: SLITHERINE
Localization: English
Activation System: Steam
Region: Russia
Description:
“The ammunition is over. God, keep the king. " - This message was sent by British troops in the last hours of the struggle for the Arnemo bridge. It was intended for the allied troops, but only the Germans heard it .close Combat - Last Stand Arnhem is a part of the Close Combat series. Its design is based on critics who have received Close Combat - a bridge too form, originally developed by Atomic Games, as well as on the later Close Combat: The Longest Day. In the roles of allies you have to conduct the world´s largest airborne operation Market Garden to cross the rail and the rail Put an end to the war, and in the role of Germans - to use the organized defense forces hastily to prevent the allies from achieving the ultimate goal - the Arneman bridge.klose Combat - Last Stand Arnhem includes an expanded set of forces, reserve and static battle groups, a system of purchasing glasses for troops, ferry and assault crossings, destroyed bridges, static forces and a lot Other! In addition, 60 battles, operations and campaigns are included in this reconstruction, including a new extended great campaign!
Features of an expanded publication based on critics of Close Combat: A Bridge too Far, originally developed by Atomic Games, and the latest Close Combat: The Longest Day.
The expanded layer of the stratum with a new image of the strata card, as well as 64 magnificent tactical cards, handed manually.
All new 60 battles, operations and campaigns, including a new expanded Grand Campaign.
The glass purchase system - every combat group and parenting have a limited point of points that can be spent on buying teams from a pool of forces.
Destruction and repair of bridges.
Assault crossings over rivers and ferry crossings.
Advanced and reserve combat groups
Improved management of combat groups: the ability to combine battle groups, the ability to combine battle groups, the ability of one battle group to transfer commands another, the ability to move military groups through each other on the Strate map.
Static troops - a small number of teams associated with a specific card will protect it, even if there is no combat group on it.
The ability to indicate the initial move (initial day) for operations and campaigns in the script editor.
The ability to indicate the turn of the arrival of reinforcements in the script editor. The maximum number of moves/day to 6 has been increased.
Data on the size/echelon for combat groups (for example, company/battalion/regiment) that control the number of slots for commands available on the screen of the combat group.
Tracking the parent formation for combat groups
Parental formation for 1 Para BDE and 4 Para BDE will be, for example, the British 1st Airborne Division.
Reducing the efficiency of air supply, if the target of the target has an enemy combat group.
Reproduction of the video at the beginning of the battle/campaign/operation and each new day of the large campaign.
Even more improvements were made in AI in order to reduce some of the most inadequate problems with performance, in particular, in relation to the trajectory of vehicles, “crawling death”, as well as the moral spirit and reaction of commands and units as a whole.
Fight the enemy in the dark. It includes the simulation of the effects of lighting missiles when the ability to see enemy troops depends on the installation of lighting missiles.
The set of 60 battles, operations and campaigns.
The expanded layer of the stratum with a new image of the strata card, as well as 64 magnificent tacti